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Unreal Engine 5 programming & design

C++ mechanics combined with UE5 features like behavior trees, blueprints, animation montages and effects!
Programming collage -> https://www.youtube.com/watch?v=q6VjTUFbMLk
GitHub -> https://github.com/Bodyburger

C++ 3rd person ARPG mechanics:
Weapon pick-ups, equip/unequip. Combat, AI, Animations with IK adjustments, timed VFX & SFX implementation to animations and weapon hits, Chaos Physics objects drotreasure, Open World creation(not shown in video).

I created movement, camera positioning with spring arm component, shooting (line tracing), spawning and aligning gunfire particle effects, health with HUD, implemented sounds, and win/loss conditions.
The visual and sound assets were all premade.

UE5's blend spaces for blending character's gun aim and movement animations together.
Walking and running animations respond accordingly when using a controller's thumb stick to move.

UE5 Behavior Tree for a shooter enemy.
AI looks for the player, runs towards it until a given range is reached and starts firing. When sight is lost, AI goes to check the location where a player was last seen and returns back or chases player.

UE5 Behavior Tree for a shooter enemy.
AI looks for the player, runs towards it until a given range is reached and starts firing. When sight is lost, AI goes to check the location where a player was last seen and returns back or chases player.

Created objects like the tank, by constructing them in C++ with components for the model, movement, aiming, shooting projectiles, and destroying objects. Game mode handles win/loss conditions.

Crypt project with physics-simulated object grabbing and level design.

Layout roughly: Main entrance into a wide main hall that has a side room for resting guards. A hidden door reveals an entrance into the crypts below. At the end of the corridors we have a royal tomb.

Layout roughly: Main entrance into a wide main hall that has a side room for resting guards. A hidden door reveals an entrance into the crypts below. At the end of the corridors we have a royal tomb.