This work was part of my thesis where I studied immersive game menus and focused on keeping the game's world present throughout a play session. It's very common design for menus to work only as a means to get to the gameplay as fast and smoothly as possible, but because in a fantasy roleplaying management game much of the gameplay happens outside of action, I think it's important to keep the player immersed to create more memorable experiences.
*Background rooms were drawn by another artist.*