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Martti Kandelin
Martti Kandelin
Old portfolio! NEW design: https://marttikandelin.carrd.co/
Stockholm, Sweden

Skills

ProgrammingC++C#Game DesignUI Design3D Modeling3D Animation2D AnimationConcept DesignParticle EffectsGame Development

Software proficiency

Unreal Engine
Unreal Engine
C++
C++
Unity
Unity
C#
C#
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Photoshop
Photoshop
Illustrator
Illustrator
Animate
Animate
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Source Control
Source Control

Experience

  • UI designer at myTrueSound
    Turku, FI
    January 2021 - March 2021

    I designed and created 4 menu layouts and 7 stat icons for a fantasy auto battler RPG as a part of my thesis about immersive UIs in games.

  • Game test coordinator at myTrueSound
    Turku, FI
    May 2020 - June 2020

    This game was designed mainly for visually impaired players. Most of the testers came from an online community.

    Gathered nearly 100 participants.

    Managed scheduling, setting rules and guides.

    Supported and communicated with participants via email.

    Created a feedback form.

    Analyzed the feedback, created an improvement document and a summary of the test for the team.

  • Team's spokesperson, 3D artist, Game designer at myTrueSound
    Turku, FI
    November 2019 - April 2020

    In this student team project I worked on an accessible multiplayer prototype that was focused for visually impaired players. My work was evaluated as a total of 4.8/5 by our tutor and 8 peers with criteria ranging from teamwork and communication to project management and presentation skills.

    Handling communications between project owner and the team.

    Pitching the project in a competition.

    System design for tile-based movement and projectile-based combat.

    Designing and modelling modular 3D map pieces for other level designers for faster iteration.

    Modelling and refining a pre-existing character model.

    Creating 4 elemental spell effects with Unity's particle system 'Shuriken'.

  • 2D Game artist at Punnu Games
    Turku, FI
    October 2018 - October 2019

    I created stylized backgrounds, animations for a fish(character) and game/level design for an educational 2D game for children about the Baltic sea and our environment.

  • 2D Game artist, animator at Punnu Games
    Turku, FI
    January 2018 - June 2018

    I created minimalistic art and animations for point&click game characters using Adobe Illustrator.