I designed and created 4 menu layouts and 7 stat icons for a fantasy auto battler RPG as a part of my thesis about immersive UIs in games.
This game was designed mainly for visually impaired players. Most of the testers came from an online community.
Gathered nearly 100 participants.
Managed scheduling, setting rules and guides.
Supported and communicated with participants via email.
Created a feedback form.
Analyzed the feedback, created an improvement document and a summary of the test for the team.
In this student team project I worked on an accessible multiplayer prototype that was focused for visually impaired players. My work was evaluated as a total of 4.8/5 by our tutor and 8 peers with criteria ranging from teamwork and communication to project management and presentation skills.
Handling communications between project owner and the team.
Pitching the project in a competition.
System design for tile-based movement and projectile-based combat.
Designing and modelling modular 3D map pieces for other level designers for faster iteration.
Modelling and refining a pre-existing character model.
Creating 4 elemental spell effects with Unity's particle system 'Shuriken'.
I created stylized backgrounds, animations for a fish(character) and game/level design for an educational 2D game for children about the Baltic sea and our environment.
I created minimalistic art and animations for point&click game characters using Adobe Illustrator.