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Unity programming & design

Here are some of my projects that I've made with teams or as an individual developer.
Programming collage -> https://www.youtube.com/watch?v=q6VjTUFbMLk
GitHub -> https://github.com/Bodyburger

2D vertical scroller shooter.
Enemies spawn from 'Enemy wave' scriptable objects and are easy to edit.
Defining enemy features; sprites (hitboxes), health and projectiles (hitboxes, damage).
Play at:
https://sharemygame.com/@Bodyburger/air-space-defence

Mobile AR multiplayer strategy game inspired by an older game called North & South.
I designed mechanics, units, and made sure they suited a short production time.
Our student team of 6 created a prototype during ~8 weeks of development.

A platformer that uses Unity's tilemaps. Collisions and tile textures are built and chosen automatically as the tiles are painted.
Levels have multiple paths to follow, luring collectibles and a bit of precision platforming.

A course project with additional visuals and code. Levels designed for precision enthusiasts. The game is playable at:
https://sharemygame.com/@Bodyburger/spacecircuit

2022 game jam. RTS-like mouse controls were designed for a mode where the player would control multiple characters at once with ranged and melee mechanics in a large map and longer progression.
Play at itch.io: https://bodyburger.itch.io/for-goblor

This game was for learning Unity UI.
A single scene with canvases and scriptable objects as question templates.
Test the quiz at:
https://sharemygame.com/@Bodyburger/quiz-master-by-bodyburger
Unity 2D course; GameDev.tv