Bouldering wall types converted into platforming / soft difficulty levels:
- Vertical walls (Straight):
o Platforms that extrude from a vertical wall
o Allows for jumping
o Basic platforming
o Falling causes only slight loss of progression
- Slab (Slightly leaning away from climber)
o Decreased depth / size of platforms.
o Positively angled wall allows or requires wall hugging (Creates moments of precision / carefulness)
o Player may want to jump towards the wall
o For 1000% lore accurate climbing experience: Falling down means grinding against wall spikes
- Dyno (Momentum / jump requiring movement in order to reach next platform/hold)
o Higher risk
o Jumping to higher platforms
o Jumping to between objects (precision)
- Spikes
- Slopes
- Avoid insta-death
o Uses spikes’ pushing force to give speed to the player
- Overhang (Walls leaning towards or over the player)
o Highest risk
o Platforms that are “hanging” from the ceiling.
o Emptiness below
o Sense of height (darkness / fog below?)