Website powered by

Ratatosk - Endless Runner inspired game for kids(10-12)

The game is designed for players of all skill levels, with accessible modes for inclusive play and a hardcore mode for thrill-seekers. A blend of strong visuals, immersive audio, and a playful nod to Nordic mythology ensures a truly magical experience.
https://futuregames.itch.io/ratatosk

As a gameplay designer I discussed, tweaked, and tested the player mechanics, movement, and camera, as well as worked on obstacle spawning patterns which were a core mechanic in the game, to ensure the gameplay is captivating from moment to moment and that the difficulty is well balanced while trying to match the gameplay feel that emerged from our main pillars; Accessibility, Empowerment and Fun.

Both our visual and narrative themes are very playful, and they aim to level with a kids' imagination by adding magic and dynamism into the mix. Colourful effects, funny sounds, and reaction-requiring gameplay are there to capture the attention of young minds.

I designed mechanics and feel for Xbox Adaptive Controller in this project
and made sure that there was a sense of great control.
In this action-packed rollercoaster the player only needs to move between the two outer lanes

Obstacle spawning patterns were drawn by hand, and implemented as arrays in the editor's inspector.

Obstacle spawning patterns were drawn by hand, and implemented as arrays in the editor's inspector.

Our implementation system did not have visuals, so drawing them on paper gave me a better overall picture.

Next time, I'll remember to make the documents in digital format and multiple copies to share in order to avoid visual clutter, heh.

Our implementation system did not have visuals, so drawing them on paper gave me a better overall picture.

Next time, I'll remember to make the documents in digital format and multiple copies to share in order to avoid visual clutter, heh.

Game scene structure.

Game scene structure.