The game is designed for players of all skill levels, with accessible modes for inclusive play and a hardcore mode for thrill-seekers. A blend of strong visuals, immersive audio, and a playful nod to Nordic mythology ensures a truly magical experience.
https://futuregames.itch.io/ratatosk
As a gameplay designer I discussed, tweaked, and tested the player mechanics, movement, and camera, as well as worked on obstacle spawning patterns which were a core mechanic in the game, to ensure the gameplay is captivating from moment to moment and that the difficulty is well balanced while trying to match the gameplay feel that emerged from our main pillars; Accessibility, Empowerment and Fun.
Both our visual and narrative themes are very playful, and they aim to level with a kids' imagination by adding magic and dynamism into the mix. Colourful effects, funny sounds, and reaction-requiring gameplay are there to capture the attention of young minds.
I designed mechanics and feel for Xbox Adaptive Controller in this project
and made sure that there was a sense of great control.
In this action-packed rollercoaster the player only needs to move between the two outer lanes